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  • Pyxel Pub
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    Hey everyone!

    This is Eldin, the one man developing The Toilet Chronicles, and I just wanted to thank you all for your feedback (both likes and dislikes), and I wanted to say that I look forward to reading what you all think about what you've seen, and why you liked or disliked it, constructive criticism is always welcome!

    I'd like to state a few things for the record, so people can hopefully have a clearer idea of what they're seeing:

    - This game is inspired by a severe case of OCD I've had since childhood, one which I wanted to convert to a game mechanic for a long time, and after contemplating things, I realized that it translates perfectly in the shape of a hardcore platformer, hence why I came up with the concept of 'OCD platforming'.

    - The game is not a Super Meat Boy ripoff, as there is no point taking that approach, SMB to me perfected the traditional platformer, there is no point in competing with it, as it (SMB) is literally the top of its class. With that said, the game is definitely inspired by SMB, among other 2D games as well, some levels will have rhythm based platforming like in Rayman Legends, some levels will be completely new in terms of design, the mine cart levels are obviously inspired by DKC, whereas others will be inspired by other indie games.

    - Lastly, I fully understand this game isn't going to be for everyone, and that it's difficulty will be off putting to a lot of people. I completely respect that, if you don't like this game at all, then your hard earned money is definitely better spent elsewhere, on something you'll enjoy. For those who like what this game has to offer, I hope it doesn't disappoint you.

    - (Edit): Oh yeah, almost forgot! The reason the game is called The Toilet Chronicles, is because the goal is to reach the toilet at the end of each level, I thought having to rescue a damsel in distress is an old cliche by now ;)

    Thanks for your time everyone, eagerly awaiting your feedback!

    Eldin